Blend2D
2D Vector Graphics Engine
Returns the type of the underlying object.
Tests whether this BLVar
instance represents BLBitArray
.
Tests whether this BLVar
instance represents a boxed bool
value.
Tests whether this BLVar
instance represents a boxed double
value.
Tests whether this BLVar
instance represents BLFontData
.
Tests whether this BLVar
instance represents BLFontFace
.
Tests whether this BLVar
instance represents BLFontManager
.
Tests whether this BLVar
instance represents BLGradient
.
Tests whether this BLVar
instance represents BLImageCodec
.
Tests whether this BLVar
instance represents BLImageDecoder
.
Tests whether this BLVar
instance represents BLImageEncoder
.
Tests whether this BLVar
instance represents a boxed int64_t
value.
Tests whether this BLVar
instance represents a boxed uint64_t
value.
Tests whether this BLVar
instance is a style that can be used with the rendering context.
Converts this value to bool
and stores the result in out
.
Converts this value to int32_t
and stores the result in out
.
Converts this value to int64_t
and stores the result in out
.
Converts this value to uint32_t
and stores the result in out
.
Converts this value to uint64_t
and stores the result in out
.
Converts this value to double
precision floating point and stores the result in out
.
Converts this value to BLRgba
and stores the result in out
.
Converts this value to BLRgba32
and stores the result in out
.
Converts this value to BLRgba64
and stores the result in out
.
Gets a property of the given name
and assigns it to an initialized valueOut
.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Sets a property of the given name
to value
.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.