Blend2D
2D Vector Graphics Engine
Source code of Blend2D including all its dependencies (asmjit) can be downloaded via the following links:
blend2d-0.11.5.zip blend2d-0.11.5.tar.gzSource code of Blend2D including additional sample applications and benchmarking tool can be downloaded below:
blend2d-0.11.5-all.zip blend2d-0.11.5-all.tar.gzSource releases are regularly updated and the documentation shown on Blend2D site is always rebuilt when a new source release is uploaded. Source releases contain everything that is required to build Blend2D either statically or dynamically and to use it from other projects. Blend2D is very easy to build with CMake and it's also possible to use a custom build system, see Build Instructions for more details.
File | SHA256 |
---|---|
blend2d-0.11.5.zip | efcd151fdf9be5472844f87c7f2a51fabe8b3d7b0d23224aa8adaf74e03d2b7f |
blend2d-0.11.5.tar.gz | 733ad4f657b478450612bdf73490f3309713076eb30e0f4c55349d698a9d1ec9 |
blend2d-0.11.5-all.zip | d894e36a2deeb04f7987a4e59a250e5b7e5d3f601efa477eac53d5af2cd606be |
blend2d-0.11.5-all.tar.gz | a38d61e498981a3ea944b5a8a4d7e6895019fc610931a0e70328ccc2631fc8aa |
We strongly advise to always verify hashes of downloaded files or to use git to fetch Blend2D and its dependencies directly from GitHub. Only the latest release and master branch are officially supported versions. If you use a package manager such as vcpkg or conan, please make sure you are not using an outdated release.
The hashes below can never change once published - if a change occurred, please contact us!
Release | Commit Hash |
---|---|
blend2d-0.11.5 | 7eb92c2946fb35c23c09dbdc6e98d835679d7f82 |
blend2d-0.11.4 | 9a86b2700917ced827c008c3dd488108afb3490c |
blend2d-0.11.3 | 8891919aaf873c09c909338c82e4bd5c1d2d5f37 |
blend2d-0.11.1 | a7f947677e85441abe1769586d3bb935b4086a07 |
Source code and sample applications are available on github under blend2d organization. We have made our best effort to make it possible to build Blend2D from sources as conveniently as possible.
You can use the following commands to clone Blend2D and AsmJit from GitHub:
Blend2D would automatically pick the dependency from 3rdparty/asmjit
directory and falls back to ../asmjit
, which is used mostly for development.
To compile and run Blend2D tests, either use scripts located in blend2d/tools directory or invoke cmake manually:
We have a dedicated Build Instructions page, which contains more detailed information about building and using Blend2D.
Blend2D bindings are provided by third parties and are not an official part of Blend2D nor supported by the Blend2D Team. The list of bindings is provided only for convenience and their status and/or completeness is not tracked.
You can use our Gitter Channel to suggest additions to the list or other changes. The recommended license for bindings is to use either Zlib or a license that doesn't require attribution to make it possible to use the bindings under the same conditions as Blend2D.