Blend2D development is currently on hold due to insufficient funding. If you want to help, please see the Funding Page.

Source Releases

Source code of Blend2D including all its dependencies (asmjit) can be downloaded via the following links:

blend2d-0.21.0.zip blend2d-0.21.0.tar.gz

Note

Source releases are regularly updated and the documentation shown on Blend2D homepage is always rebuilt when a new source release is uploaded. Source releases contain everything that is required to build Blend2D and to use it from other projects, including Blend2D dependencies. Blend2D is very easy to build with CMake and it's also possible to use a custom build system, see Build Instructions for more details.

File SHA256
blend2d-0.21.0.zip 7d082fe29126796656b4b37826b6030d849ccc04ea8fb5333198215443dbddd6
blend2d-0.21.0.tar.gz f360394e223f12053aac7f70b2c63df3c85de57cdf85efe4cc8cc8c446744cf9

Security

We strongly advise to always verify hashes of downloaded files or to use git to fetch Blend2D and its dependencies directly from GitHub. Only the latest release and master branch are officially supported versions. If you use a package manager such as vcpkg or conan, please make sure you are not using an outdated release.

The hashes below can never change once published - if a change occurred, please contact us!

Commit Hashes

Cloning From GitHub

Source code and sample applications are available on github under blend2d organization. We have made our best effort to make it possible to build Blend2D from sources as conveniently as possible.

Blend2D Repositories

  • blend2d - Blend2D library, tests, benchmarks, and sample applications

Blend2D Dependencies

  • asmjit - Internal dependency required to compile Blend2D with JIT enabled (default)

You can use the following commands to clone Blend2D and AsmJit from GitHub:

# Get Blend2D and its optional dependencies.
$ git clone https://github.com/blend2d/blend2d
$ git clone https://github.com/asmjit/asmjit blend2d/3rdparty/asmjit

Blend2D would automatically pick the dependency from 3rdparty/asmjit directory and falls back to ../asmjit, which is used mostly for development.

To compile and run Blend2D tests, either use development scripts located in blend2d root directory or invoke cmake manually:

# Get Blend2D and optional dependencies.
$ cmake blend2d -B blend2d/build -DCMAKE_BUILD_TYPE=Release -DBLEND2D_TEST=TRUE -DBLEND2D_STATIC=TRUE
$ cmake --build blend2d/build --config Release

# And run the samples.
$ ./blend2d/build/bl_sample_1

We have a dedicated Build Instructions page, which contains more detailed information about building and using Blend2D.

Bindings

Blend2D bindings are provided by third parties and are not an official part of Blend2D nor supported by the Blend2D Team. The list of bindings is provided only for convenience and their status and/or completeness is not tracked.

Third Party Bindings

You can use our Gitter Channel to suggest additions to the list or other changes. The recommended license for bindings is to use either Zlib or a license that doesn't require attribution to make it possible to use the bindings under the same conditions as Blend2D.