2D Vector Graphics Engine
Blend2D C/C++ API reference documentation generated by Doxygen.
Blend2D API consists of enumerations, functions, structs, and C++ classes. Common concepts like enumerations and POD structs are shared between C and C++. Some structs contain extra functionality like
BLSomething::reset() that is only available to C++ users, however, such functionality is only provided for convenience and doesn't affect how Blend2D can be used from C.
Blend2D C++ API is in fact build on top of the C API and all C++ functions are inlines that call C API without any overhead. It would require double effort to document both C and C++ APIs separately so we have decided to only document C++ API and to only list C API for users that need it. The C API should be straightforward and matches very well the C++ part.
Doxygen sorts struct members in anonymous structs and unions and we haven't figured out how to turn this off. This means that the order of members in "Public Attributes" doesn't have to reflect the original struct packing. So please always double-check struct members in case you plan to use braces-based initialization of simple structs.
The documentation is split into the following groups: