The Blend2D project was founded to explore new approaches for software-based 2D rendering. These include advanced JIT compilation, analytical rasterization, and vector geometry processing such as flattening and stroking. The following section contains research material in the form of papers or articles which were compiled and made available by the Blend2D Team for reviewing as well as further experimenting.


This section is still under construction. Additional material will be provided once it's ready.

Research Papers

Presentations & Talks


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