Roadmap

Blend2D roadmap provides information about features planned in next releases. It should be seen only as a high-level overview as minor features and tasks are not listed to make the list manageable. Features are sorted by category, not by priority. All features listed below have a different complexity; they can take days to months to implement. The highest priority features are these related to the rendering engine, pipeline generator, and improved text support. All other features like image filtering or IO have low priority.

Performance Improvements

Feature Status Description
Multi-threaded rendering Done Multi-threaded rendering context implementation.
AVX2 / AVX-512 acceleration Done Advanced use of AVX2 and AVX-512 in JIT compiled pipelines.
AArch64 JIT Done Fully working JIT on AArch64 (Apple Silicon, RPI, Orange PI, etc...).
Rasterizer acceleration Pending Use the advantage of ASIMD/AVX2/AVX-512 in the analytic rasterizer itself (C++ part).
Shape rasterization Pending Specialized analytic rasterizers for filling and stroking common shapes such as circle, ellipse, and rounded rectangles.
Glyph caching Pending Ability to cache pre-rendered glyphs for faster text rendering.

Text Features

Feature Status Description
Font management Partial Basic font management, font queries, and font-face caching.
OpenType API Partial Make more OpenType features accessible via Blend2D API (GPOS/GSUB and feature selection).

Geometry Features

Feature Status Description
New stroking engine In Progress Merge new stroking engine into Blend2D - it includes improved stroking algorithms and dashing.
Rational bezier curves In Progress Support for rational bezier curves (conics) that can represent arcs exactly [Breaking Change].
Perspective transformations Pending Support for perspective transformations (3x3 matrix) [Breaking Change].
Path boolean operations Pending Ability to perform boolean operations with two or more paths.
Path on path effect Pending Ability to deform a path to be on another path, for implementing text-on-path like effects.

Rendering Context

Feature Status Description
A8 pixel format Done Support for A8 pixel format and rendering to it.
RGB48 and PRGB64 pixel formats Pending Support for RGB48 and PRGB64 pixel formats (16-bit per component)
Gradient dithering Done High-performance dithered gradients that prevent banding artifacts.
Aliased rendering Pending High performance implementation of a rasterizer that doesn't use anti-aliasing.
Masking support Partial Support rendering with a mask (prerequisite for many other features).
Clip to path Pending Support for non-rectangular clipping (mask based / path to mask).
Compound rasterization Pending Ability to rasterize two or more paths and combine them on-the-fly before a final composition.
Pixel filters Pending Filters implementing basic color adjustments and color matrix (SVG).
Image filters Pending Filters implementing Gaussian blur, generic convolution, erode, dilate, and displacement (SVG).
Turbulence & noise Pending Filters generating turbulence and fractal noise (SVG).
HSL blend modes Pending Non-separable HSL blending (PDF specification, cairo/skia compatibility).

Other Features

Feature Status Description
PNG encoding Initial Ability to encode PNG images (complementary functionality to PNG decoder).
JPEG encoding Pending Ability to encode JPEG images (complementary functionality to JPEG decoder).

Contributing

Would you like to help with a feature listed above or do you have a new feature request? Please contact us or fill an issue!