Blend2D
2D Vector Graphics Engine
Provides start and end indexes. It has the same semantics as Slices in other programming languages - range is always within [star, end) internal (start is inclusive, end is exclusive). It's used to specify a range of an operation of indexed containers like BLString
, BLArray
, BLGradient
, BLPath
, etc...
Reset the range to [0, 0).
Reset the range to [start, end).