2D Vector Graphics Engine
Blend2D build information.
Blend2D version stored as
((MAJOR << 16) | (MINOR << 8) | PATCH).
Blend2D build type, see
Baseline CPU features, see
These features describe CPU features that were detected at compile-time. Baseline features are used to compile all source files so they represent the minimum feature-set the target CPU must support to run Blend2D.
Official Blend2D builds set baseline at SSE2 on X86 target and NEON on ARM target. Custom builds can set use different baseline, which can be read through
Supported CPU features, see
These features do not represent the features that the host CPU must support, instead, they represent all features that Blend2D can take advantage of in C++ code that uses instruction intrinsics. For example if AVX2 is part of
supportedCpuFeatures it means that Blend2D can take advantage of it if there is a separate code-path.
Maximum size of an image (both width and height).
Maximum number of threads for asynchronous operations, including rendering.
Reserved, must be zero.
Identification of the C++ compiler used to build Blend2D.