Blend2D
2D Vector Graphics Engine
Glyph buffer [Impl].
BLObjectImpl
compatible Impl. Text (UCS4 code-points) or glyph content.
Glyph placement data.
Number of either code points or glyph indexes in the glyph-buffer.
Reserved, used exclusively by BLGlyphRun.
Flags shared between BLGlyphRun and BLGlyphBuffer.
Glyph run data that can be passed directly to the rendering context.
Glyph run shares data with other members like content
, placementData
, size
, and flags
. When working with data it's better to access these members directly as they are typed, whereas BLGlyphRun stores pointers as const void*
as it offers more flexibility, which BLGlyphRun doesn't need.
Glyph info data - additional information of each code-point or glyph.