2D Vector Graphics Engine
Glyph buffer [Impl].
Text (UCS4 code-points) or glyph content.
Glyph placement data.
Number of either code points or glyph indexes in the glyph-buffer.
Reserved, used exclusively by BLGlyphRun.
Glyph run data that can be passed directly to the rendering context.
Glyph run shares data with other members like
flags. When working with data it's better to access these members directly as they are typed, whereas
BLGlyphRun stores pointers as
const void* as it offers more flexibility, which
BLGlyphRun doesn't need.
Glyph info data - additional information of each code-point or glyph.