2D Vector Graphics Engine
Options used to describe how geometry is approximated.
This struct cannot be simply zeroed and then passed to functions that accept approximation options. Use
blDefaultApproximationOptions to setup defaults and then alter values you want to change.
Example of using
Specifies how curves are flattened, see
Specifies how curves are offsetted (used by stroking), see
Reserved for future use, must be zero.
Tolerance used to flatten curves.
Tolerance used to approximatecubic curves qith quadratic curves.
Curve offsetting parameter, exact meaning depends on