Blend2D
2D Vector Graphics Engine
Options used to describe how geometry is approximated.
This struct cannot be simply zeroed and then passed to functions that accept approximation options. Use blDefaultApproximationOptions
to setup defaults and then alter values you want to change.
Example of using BLApproximationOptions
:
Specifies how curves are flattened, see FlattenMode
.
Specifies how curves are offsetted (used by stroking), see BLOffsetMode
.
Reserved for future use, must be zero.
Tolerance used to flatten curves.
Tolerance used to approximate cubic curves with quadratic curves.
Curve offsetting parameter, exact meaning depends on offsetMode
.