Blend2D
2D Vector Graphics Engine
Virtual memory used at this time.
Virtual memory reserved (allocated internally).
Overhead required to manage virtual memory allocations.
Number of blocks of virtual memory allocated.
Zeroed memory used at this time.
Zeroed memory reserved (allocated internally).
Overhead required to manage zeroed memory allocations.
Number of blocks of zeroed memory allocated.
Count of dynamic pipelines created and cached.
Reserved for future use.