2D Vector Graphics Engine
Information that can be used to customize the rendering context.
Create flags, see BLContextCreateFlags.
Number of worker threads to use for asynchronous rendering, if non-zero.
threadCount is zero it means to initialize the context for synchronous rendering. This means that every operation will take effect immediately. If
1 it means that the rendering will be asynchronous, but no thread would be acquired from a thread-pool, because the user thread will be used as a worker. And finally, if
threadCount is greater than
1 then total of
threadCount - 1 threads will be acquired from thread-pool and used as additional workers.
CPU features to use in isolated JIT runtime (if supported), only used when
Maximum number of commands to be queued.
If this parameter is zero the queue size will be determined automatically.
TODO: To be documented, has no effect at the moment.
Reserved for future use, must be zero.